Kid Icarus: Uprising
|Kid Icarus: Uprising|
|New Light Myth: Palutena's Mirror|
Kid Icarus: Uprising, known in Japan as New Light Myth: Palutena's Mirror (新・光神話 パルテナの鏡 Shin Hikari Shinwa Parutena no Kagami), is a long awaited revival of the Kid Icarus series to be published by Nintendo. It was officially announced at E3 2010 as a new Kid Icarus that would come out for the new Nintendo 3DS. It has taken a re-imagined 3D design of Pit and the enemies of the original NES game, though Pit and Palutena themselves are based off their Super Smash Bros. Brawl appearances. Their character models are slightly downgraded from Super Smash Bros. Brawl due to the hardware limitation, but even so, the game's appearance is considered above-average for the Nintendo 3DS.
Uprising is a direct sequel to the classic NES game, and takes place 25 years after the original Kid Icarus. The overall plot is actually split into two main story arcs, the first of which features the battle against Medusa and her returning minions, while the second chronicles the threat of the gods, Hades and Viridi against the human race. In the first story arc, Medusa has been revived, and once again attempts to eradicate the mortals while seeking revenge from Pit and Palutena. In hearing this news, Palutena summons her most loyal servant, Pit, to stop Medusa and her Underworld Army, and restore peace to Angel Land once more. Along the way, Pit must battle all of the classic enemies and bosses that have returned from the original game. During the latter half of the story, Pit will encounter many new characters and enemies in the greatly expanded Kid Icarus universe, including the true main antagonist, Hades. The story mode is also divided into 25 separate chapters that each represent a stage:
- Chapter 1: The Return of Palutena
- Chapter 2: Magnus and the Dark Lord
- Chapter 3: Heads of the Hewdraw
- Chapter 4: The Reaper's Line of Sight
- Chapter 5: Pandora's Labyrinth of Deceit
- Chapter 6: Dark Pit
- Chapter 7: The Seafloor Palace
- Chapter 8: The Space-Pirate Ship
- Chapter 9: Medusa's Final Battle
- Chapter 10: The Wish Seed
- Chapter 11: Viridi, Goddess of Nature
- Chapter 12: Wrath of the Reset Bomb
- Chapter 13: The Lunar Sanctum
- Chapter 14: Lightning Battle
- Chapter 15: Mysterious Invaders
- Chapter 16: The Aurum Hive
- Chapter 17: The Aurum Brain
- Chapter 18: The Ring of Chaos
- Chapter 19: The Lightning Chariot
- Chapter 20: Palutena's Temple
- Chapter 21: The Chaos Vortex
- Chapter 22: Scorched Feathers
- Chapter 23: Lord of the Underworld
- Chapter 24: The Three Trials
- Chapter 25: The War's End
- Bonus Chapter: Boss Battles
The game is a shoot'em up based as the Air Battles play like a guided shooter and the Land Battles play like a third-person shooter. Pit retains the twin blade from Brawl, but his selection of weaponry has expanded greatly this time around. Uprising has three primary modes of play:
Single Player (Solo Mode)
The single player mode is where the main game and its story will take place. Each chapter of the story is divided into three sections:
In this game, Pit is granted the Power of Flight from Palutena, giving him the ability to fly for a limited amount of time. The areas where this ability is used resemble a free-aiming flight mode as seen in titles such as Panzer Dragoon and Omega Boost, where Pit can fly in one direction and aim in another, reminiscent of the Palace in the Sky in the original Kid Icarus. But as the trailer states, Pit can only maintain flight for five minutes at a time; after that, Pit's wings will burn up and he will fall.
Land Battles allow Pit to roam freely, and he can alternate easily between melee and ranged combat depending on how close he is to an enemy. In this mode, Pit is also able to perform fast dodges and run very fast while shooting. He can also utilize various Powers to defend himself or combat foes more effectively. The land sections will make up the largest parts of the game.
Note: This is not to be confused with the Bonus Chapter with the same name.
At the end of every chapter, Pit will face off with a boss character. These range from fighting massive monsters such as Twinbellows, to battling other major characters like Dark Lord Gaol, to encountering recurring villains such as Dark Pit. In some cases, such as with Hewdraw, a portion of the boss fights might take place during the flying sections in addition to the land sections.
Multiplayer (Together Mode)
Together Mode features two modes: Light vs. Dark and Free-For-All. Pit, Dark Pit, and generic Fighters as playable characters. Light vs. Dark is a team death-match type of game, pitting Light Team and Dark Team against each other in battle. The player whose defeat depletes each team's health bar becomes an angel, and the first team to defeat the other team's angel wins. Free-For-All is a simple 6-way point match. This feature supports both local and online play.
Idol Toss is a feature similar to the Trophies in Super Smash Bros. Melee and Brawl. "Idols" are 3D models of characters, weapons, and items that can be viewed by the player. Each Idol also comes with a fun and informative, little description. During the Idol Toss, the player can launch an egg and shoot it, causing an Idol to hatch. Eggs can be obtained by playing the main story, or purchasing them by using the 3DS's Play Coins. Users can also gain more Idols by playing the AR Battle Mode by scanning other AR cards.
The game features an expansive AR Battle Mode, allowing players to see all characters, enemies, items, weapons, and locations using AR cards and the Nintendo 3DS's dual cameras. With this mode, battles can be waged with different Idols, each of which have their own stats and health bars.
The Fiend's Cauldron is the game's unique and innovative difficulty setter. This particular item can be filled with Hearts, allowing players to increase the difficulty of the game by adding more enemies to attack as well as making them stronger. The Cauldron uses a scale of 0.0-9.0, with 2.0 considered as the standard. Players can increase or decrease the difficulty by 0.1 increments, making it a total of ninety-one difficulty levels. Increased levels also reward players with more hearts, weapons, and items. However, if a player were to die many times, the Cauldron will lower the settings, but it will also increase the difficulty if the player does exceptionally well. There are also special areas during Land Battles that can be accessed through an Intensity Gate, but these only open to those that have their difficulty set on a particular level. These Gates contain more powerful enemies and rarer treasures. There is also an easter egg where if you were to repeatedly tap the Fiend's Cauldron it would become angry at you and turn away eventually.
- 0.0- Effortless
- 1.0- Easy
- 2.0- Standard
- 3.0- Tougher
- 4.0- Challenging
- 5.0- Heatin' Up
- 6.0- Extra Spicy
- 7.0- Infernal
- 8.0- White Hot
- 9.0- Nothing Harder!
Spotpass and Streetpass
For the Streetpass feature, players will be able to send gems of weapons to other Kid Icarus: Uprising owners. These gems contain information about a specific weapon that other players can purchase for themselves at the Arms Altar. For the Spotpass feature, individuals can download a new weapon gem that is distributed daily online for a limited amount of time. The Mii that gave them gem to you is named Palutena. The Mii has no statistics for the game.
Multiple Items have been revealed during gameplay videos and in trailers. Hearts will make a return as items dropped by downed monsters. Treasure Boxes have also been seen containing items such as Food, Grenades, and Drinks of the Gods.
Players can access a large arsenal of weapons, from which one can be chosen before each stage or match. Every weapon has close and long range attacks, as well as charged and rapid fire attacks. Individual weapons also have different values and bonuses. Players can find more powerful weapons by playing the single player mode on higher difficulties. In addition, each weapon has a special power attack that can clear the screen of most enemies, although they can only be used during flight. These attacks are represented by blue orbs at the bottom left of the touchscreen. The weapon categories are as follows:
- Blade - A balanced, user-friendly weapon.
- Staff - Fire shots that are ideal for sniping.
- Claws - Move faster but with limited reach.
- Bow - Fire guided arrows at high speed.
- Palm - Fire homing shots from the palm of your hand.
- Club - Fire powerful charged shots instead of continuous fire.
- Cannon - Envelop enemies in explosive rounds.
- Orbitars - Fire two separate shots designed for ranged attacks.
- Arm - Improve melee performance but limit attack range.
Players can fuse two different weapons to form a new weapon. Gems can also be fused for the same purpose. Melee strength, ranged strength, and weapon modifiers are determined by the parent weapons, although not all will necessarily be preserved. The chart on the right is a simple reference to which types of weapons create what.
Powers are new abilities that Pit can utilize in battle. They can have different effects when used, ranging from unleashing powerful attacks to recovering Pit's health.
In addition to these weapons and powers, Pit will also be able to control armed vehicles in battle and for transportation. There are three vehicles that include the speedy Exo Tank, a futuristic robo-suit called the Cherubot, and a vehicle resembling a gyro-sphere called the Aether Ring.
Major Characters and Voice Cast
These are the major characters with their voice actors:
|Characters||English Voice||Japanese Voice|
|Antony Del Rio||Minami Takayama|
|Palutena||Ali Hillis||Aya Hisakawa|
|Medusa||Cree Summer||Naomi Shindo|
|Magnus||Fred Tatasciore||Kenji Nomura|
|Dark Lord Gaol||Kari Wahlgren||Junko Minagawa|
|Thanatos||Danny Mann||Eiji Itou|
|Nika Futterman||Mariko Suzuki|
|Poseidon||Fred Tatasciore||Ryuzaburo Ohtomo|
|Hewdraw||Danny Mann||Masaya Tatatsuka|
|Hades||Scott Bullock||Hochu Otsuka|
|Viridi||Hynden Walch||Makiko Ohmoto|
|Phosphora||Kari Wahlgren||Yuka Komatsu|
|Arlon||Troy Baker||Yasuhiko Tokuyama|
|Pyrrhon||Troy Baker||Tetsu Inada|
|Chariot Master||Alan Oppenheimer||Hochu Otsuka|
|Dyntos||Alan Oppenheimer||Koji Yada|
- Kid Icarus: Uprising contains numerous references and shout-outs to other Nintendo games.
- The box art for Kid Icarus: Uprising was changed for its English release so that it features Pit with an angry expression, while the Japanese version has him smiling. This type of change has similarly been made for various games in the Kirby series, which was also created by Masahiro Sakurai.
- Interestingly, the 3DS home screen jingle for Kid Icarus Uprising is the same as 3D Classics: Kid Icarus.
- Official Website (Japanese)
- Official Website (North America)
- Official Website (UK)
- Official Website (Australia)
- E3 2010 Trailer
- ↑ http://3ds.nintendolife.com/news/2011/12/kid_icarus_uprising_out_in_north_america_on_23rd_march
- ↑ http://www.officialnintendomagazine.co.uk/33346/kid-icarus-uprising-uk-release-date-is-march/
- ↑ http://aussie-gamer.com/news/kid-icarus-uprising-gets-official-australian-release-date/
- ↑ http://kidicarus.nintendo.com/uprising/explore-the-game/#story
- ↑ http://kidicarus.nintendo.com/uprising/explore-the-game/stages.html#fiends-cauldron
- ↑ http://www.wired.com/gamelife/2012/01/kid-icarus-uprising-preview/
- ↑ http://kidicarus.nintendo.com/uprising/anime/
|Kid Icarus series|
|Main Series||Kid Icarus • Kid Icarus: Of Myths and Monsters • Kid Icarus: Uprising|
|Remakes||3D Classics: Kid Icarus|
|Related Games||Super Smash Bros. Brawl|