Shock Orbitars

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Shock Orbitars
Shock Orbitars.png
Type: Orbitars
Specializes In: Ranged combat
Strengths: Strong long-range damage, good homing ability on charged shots
Weaknesses: Short range, slow recharge

(description needed)

Idol description

These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 70.6m 19.7
Charged 78.0m 57.0 2
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 25.2m 3.3 5.0
Forward-dash continuous 31.9m 6.0 8.9 4
Side-dash continuous 31.1m 4.2 6.2 5
Backward-dash continuous 25.0m 7.2 10.8 5
Standing charged 32.5m 14.3 21.4 2
Forward-dash charged 39.2m 22.6 33.9 2
Side-dash charged 35.7m 17.9 26.8 2
Backward-dash charged* 35.0m 4.5 6.5 2
Melee hit 1 17.1
Melee hit 2 8.5
Melee hit 3 17.1
Melee dash 48.8

* Each shot hits multiple times in quick succession

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Shock Orbitars + Volcano Arm = Dynamo Cannon (rather than Pudgy Palm)

Notes

  • This weapon has an air to land melee damage ratio of 3.44.