Cragalanche Cannon: Difference between revisions

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m (→‎Land battles: fixed melee dash finisher)
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{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs description}}
{{WeaponBox
{{WeaponBox
|name = Cragalanche Cannon
|name = Cragalanche Cannon
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| Forward-dash continuous || 27.5 || 27.0 || 27.0 || — || 2
| Forward-dash continuous || 27.5 || 27.0 || 27.0 || — || 2
|-
|-
| Side-dash continuous || 25.7 || ? || ? || — || 2
| Side-dash continuous || 25.7 || 18.0 || 18.0 || — || 2
|-
|-
| Backward-dash continuous || 23.6 || 27.0 || 27.0 || — || 2
| Backward-dash continuous || 23.6 || 27.0 || 27.0 || — || 2

Revision as of 01:01, 18 April 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Cragalanche Cannon
Cragalance Cannon.jpg
Type: Cannon
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

A cannon made from pieces of Cragalanche. The rocks it fires have massive destructive power. But, being rocks, they lack speed and their explosions are relatively small.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion* Shots
Continuous 92.7m 36.3
Charged 112.4m 8.5 93.6 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

* Highest damage listed, damage decreases farther from the center of the explosion

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 25.5 11.1 11.1
Forward-dash continuous 27.5 27.0 27.0 2
Side-dash continuous 25.7 18.0 18.0 2
Backward-dash continuous 23.6 27.0 27.0 2
Standing charged 42.9 2.0 2.0 44.6 1
Forward-dash charged 50.4 2.0 2.0 54.7 1
Side-dash charged 47.1 2.0 2.0 55.2 1
Backward-dash charged 29.8 2.0 2.0 52.8 1
Melee hit 1 18.2
Melee hit 2 9.1
Melee hit 3 28.6
Melee dash 9.1 3
Melee dash finisher 36.4 1

Weapon fusion

This weapon follows standard weapon fusion rules.