EZ Cannon

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Revision as of 02:59, 18 April 2015 by Kirbman (talk | contribs) (added stats)
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Reason: Needs description and base statistics
EZ Cannon
Item05 01 on.png
Type: Cannon
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

Cannons fire powerful shots one at a time. Bristling with energy, their volatile volleys explode on impact. The EZ Cannon is a standard version of this armament. While balanced in most respects, its bouncing shots do have a strong homing ability.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 90.0m 37.0
Charged 109.2m 6.0 75.9* 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

* Explosions deal less damage farther from the center.

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 33.5m 7.4 7.4
Forward-dash continuous 38.0m 18.0 18.0 2
Side-dash continuous 37.9m 8.0 8.0 3
Backward-dash continuous 38.0m 12.0 12.0 3
Standing charged 40.4m 1.0 1.0 33.0 1
Forward-dash charged 49.0m ? ? ? 1
Side-dash charged 45.7m 1.0 1.0 ? 1
Backward-dash charged 34.6m 1.0 1.0 ? 1
Melee hit 1 14.0
Melee hit 2 7.0
Melee hit 3 22.0
Melee dash 7.0 3
Melee dash finisher 28.0 1

Weapon fusion

This weapon follows standard weapon fusion rules.