Electroshock Arm: Difference between revisions
(added melee damage and note) |
(added stats) |
||
Line 1: | Line 1: | ||
{{WeaponBox | {{WeaponBox | ||
|name = Electroshock Arm | |name = Electroshock Arm | ||
Line 5: | Line 4: | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = Close range combat | |specializesin = Close range combat | ||
|strengths = | |strengths = Strong melee attacks, expanding shots, causes paralysis | ||
|weaknesses = Short range | |weaknesses = Short range | ||
}} | }} | ||
The '''Electroshock Arm''' is one of the twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]''. It is unique among the weapon class as it fires charge shots that can expand and cause [[Status Ailments#Paralysis|paralysis]]. | The '''Electroshock Arm''' is one of the twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]''. It is unique among the weapon class as it fires charge shots that can expand and cause [[Status Ailments#Paralysis|paralysis]]. | ||
== Idol Description == | == Idol Description == | ||
Line 38: | Line 37: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 17.6m || 4.4 || 2.6 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 21.6m || 5.2 || 3.1 || 5 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 19.6m || 5.2 || 3.1 || 5 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous* || 13.0m || 4.3 || 2.6 || 1 | ||
|- | |- | ||
| Standing charged || | | Standing charged* || 21.6m || 6.1 || 3.8 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged* || 25.5m || 10.8 || 6.5 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged* || 23.5m || 9.4 || 5.6 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged* || 25.5m || 9.5 || 5.9 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 28.1 || — || — | | Melee hit 1 || — || 28.1 || — || — | ||
Line 62: | Line 61: | ||
| Melee dash || — || 66.6 || 29.0 || —<!-- 46.6 mid --> | | Melee dash || — || 66.6 || 29.0 || —<!-- 46.6 mid --> | ||
|} | |} | ||
<nowiki>*</nowiki> Projectile expands and hits multiple times as it travels. | |||
== Weapon Fusion == | == Weapon Fusion == |
Revision as of 01:04, 15 April 2015
Electroshock Arm | ||||||||||||
| ||||||||||||
| ||||||||||||
The Electroshock Arm is one of the twelve Arms in Kid Icarus: Uprising. It is unique among the weapon class as it fires charge shots that can expand and cause paralysis.
Idol Description
An arm that fires bursts of electricity. Its charged shots expand as they travel, dealing a quick round of damage and inflicting paralysis. And its melee strikes send the foe flying backward, so get in there quick with your combos!
Base Statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air Battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 70.6m | 20.2 | — |
Charged | 75.5m | 57.2 | 1 |
Melee hit 1 | — | 113.4 | — |
Melee hit 2 | — | 54.6 | — |
Melee hit 3 | — | 92.4 | — |
Special attack | 50.0m | 26.0 | 10 |
Land Battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 17.6m | 4.4 | 2.6 | — |
Forward-dash continuous | 21.6m | 5.2 | 3.1 | 5 |
Side-dash continuous | 19.6m | 5.2 | 3.1 | 5 |
Backward-dash continuous* | 13.0m | 4.3 | 2.6 | 1 |
Standing charged* | 21.6m | 6.1 | 3.8 | 1 |
Forward-dash charged* | 25.5m | 10.8 | 6.5 | 1 |
Side-dash charged* | 23.5m | 9.4 | 5.6 | 1 |
Backward-dash charged* | 25.5m | 9.5 | 5.9 | 1 |
Melee hit 1 | — | 28.1 | — | — |
Melee hit 2 | — | 13.5 | — | — |
Melee hit 3 | — | 22.9 | — | — |
Melee dash | — | 66.6 | 29.0 | — |
* Projectile expands and hits multiple times as it travels.
Weapon Fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 4.04.
In Super Smash Bros. 4
The Electroshock Arm appears as Dark Pit's side special as a variation of Pit's Upperdash Arm. Unlike the Upperdash, the Electroshock sends opponents flying diagonally.
External Links