Fireworks Cannon: Difference between revisions

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(added stats)
m (→‎Air battles: added explosion note)
Line 22: Line 22:
| Continuous || 209.9m || 34.4 || — || —
| Continuous || 209.9m || 34.4 || — || —
|-
|-
| Charged || 118.9m || 4.7 || 18.0 || 1
| Charged || 118.9m || 4.7 || 18.0* || 1
|-
|-
| Melee hit 1 || — || 58.8 || — || —
| Melee hit 1 || — || 58.8 || — || —
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| Special attack || 90.0m || 168.0 || — || 1
| Special attack || 90.0m || 168.0 || — || 1
|}
|}
<nowiki>*</nowiki> Explosions deal less damage farther from the center.


=== Land battles ===
=== Land battles ===

Revision as of 02:58, 18 April 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Fireworks Cannon
Fireworks cannon.png
Type: Cannon
Specializes In: ?
Strengths: ?
Weaknesses: Weak melee attacks

(description needed)

Idol description

A cannon inspired by the tubes used to launch fireworks. It features a strong homing ability, fast charge, wide explosions, and the ability to knock enemies into the air. On the downside, its attacks lack in power and range.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 209.9m 34.4
Charged 118.9m 4.7 18.0* 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

* Explosions deal less damage farther from the center.

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 35.0m 5.2 5.2
Forward-dash continuous 35.9m 8.4 8.4 3
Side-dash continuous 34.8m 5.6 5.6 3
Backward-dash continuous 33.1m 25.2 25.2 1
Standing charged 43.7m 0.7 0.7 18.8 1
Forward-dash charged 53.3m 0.7 0.7 32.0 1
Side-dash charged 49.7m 0.7 0.7 35.6 1
Backward-dash charged 34.8m 0.7 0.7 46.2 1
Melee hit 1 7.0
Melee hit 2 3.5
Melee hit 3 11.0
Melee dash 3.5 3
Melee dash finisher 14.0 1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Pudgy Palm + Fireworks Cannon = Phoenix Arm (rather than Gaol Blade)
Somewhat Staff + Virgo Palm = Upperdash Arm (rather than Fireworks Cannon)

Trivia