Leo Cannon: Difference between revisions

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m (added explosion columns)
(added melee damage, shot counts, and ranges)
Line 20: Line 20:
! Attack !! Distance !! Damage !! Explosion !! Shots
! Attack !! Distance !! Damage !! Explosion !! Shots
|-
|-
| Continuous || ? || ? || — || —
| Continuous || 76.5m || ? || — || —
|-
|-
| Charged || ? || ? || ? || ?
| Charged || 67.6m || ? || ? || 1
|-
|-
| Melee hit 1 || — || 58.8 || — || —
| Melee hit 1 || — || 58.8 || — || —
Line 38: Line 38:
! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots
|-
|-
| Standing continuous || ? || ? || ? || — || —
| Standing continuous || 30.6m || ? || ? || — || —
|-
|-
| Forward-dash continuous || ? || ? || ? || — || ?
| Forward-dash continuous || 33.4m || ? || ? || — || 1
|-
|-
| Side-dash continuous || ? || ? || ? || — || ?
| Side-dash continuous || 33.4m || ? || ? || — || 1
|-
|-
| Backward-dash continuous || ? || ? || ? || — || ?
| Backward-dash continuous || 33.4m || ? || ? || — || 1
|-
|-
| Standing charged || ? || ? || ? || ? || ?
| Standing charged || 26.0m || ? || ? || ? || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ? || ?
| Forward-dash charged || 28.0m || ? || ? || ? || 1
|-
|-
| Side-dash charged || ? || ? || ? || ? || ?
| Side-dash charged || 26.0m || ? || ? || ? || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ? || ?
| Backward-dash charged || 26.0m || ? || ? || ? || 1
|-
|-
| Melee hit 1 || — || ? || — || — || —
| Melee hit 1 || — || 17.4 || — || — || —
|-
|-
| Melee hit 2 || — || ? || — || — || —
| Melee hit 2 || — || 8.7 || — || — || —
|-
|-
| Melee hit 3 || — || ? || — || — || —
| Melee hit 3 || — || 27.3 || — || — || —
|-
|-
| Melee dash || — || ? || — || — || ?
| Melee dash || — || 8.7 || — || — || 3
|-
|-
| Melee dash finisher || — || ? || — || — || ?
| Melee dash finisher || — || 34.7 || — || — || 1
|}
|}



Revision as of 03:45, 15 April 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs base statistics
Leo Cannon
Leo Cannon.png
Type: Cannon
Specializes In: Ranged Combat
Strengths: Strong knockback effect, inherent burn chance
Weaknesses: Slows down user, weak melee attacks, awkward explosive arc

The Leo Cannon is one of nine Zodiac Weapons in Kid Icarus: Uprising. It is a silver cannon that is formed to shape a Lion's head and mane with spiral flame designs towards the end of the weapon. The incendiary bombs fired from this weapon knock foes into the air, then explode behind them; the user must compensate for the position of the blast to use this weapon effectively. It can be found in Chapter 10: The Wish Seed on the side path from where the Guttler is first introduced.

Idol description

The Zodiac Weapon bearing the sign of Leo. Shoots incendiary bombs that can send enemies flying, then explode from behind them for extra damage. This attack can be difficult to land, making the Leo Cannon tricky to use.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 76.5m ?
Charged 67.6m ? ? 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 30.6m ? ?
Forward-dash continuous 33.4m ? ? 1
Side-dash continuous 33.4m ? ? 1
Backward-dash continuous 33.4m ? ? 1
Standing charged 26.0m ? ? ? 1
Forward-dash charged 28.0m ? ? ? 1
Side-dash charged 26.0m ? ? ? 1
Backward-dash charged 26.0m ? ? ? 1
Melee hit 1 17.4
Melee hit 2 8.7
Melee hit 3 27.3
Melee dash 8.7 3
Melee dash finisher 34.7 1

Weapon fusion

This weapon follows standard weapon fusion rules.