Poseidon Cannon: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
m (→‎Air battles: added explosion note)
(→‎Land battles: mouseover explosion damage to see breakdown)
Line 47: Line 47:
| Backward-dash continuous || 43.0m || 13.8 || 13.8 || — || 3
| Backward-dash continuous || 43.0m || 13.8 || 13.8 || — || 3
|-
|-
| Standing charged* || 44.5m || 6.0 || 6.0 || 11.6+7.5+3.5 || 1
| Standing charged* || 44.5m || 6.0 || 6.0 || <abbr title="11.6 + 7.5 + 3.5" style="color: #000000;">22.6</abbr> || 1
|-
|-
| Forward-dash charged* || 55.5m || 6.0 || 6.0 || 16.9+8.0 || 1
| Forward-dash charged* || 55.5m || 6.0 || 6.0 || <abbr title="16.9 + 8.0" style="color: #000000;">24.9</abbr> || 1
|-
|-
| Side-dash charged* || 50.4m || 6.0 || 6.0 || 13.7+6.5 || 1
| Side-dash charged* || 50.4m || 6.0 || 6.0 || <abbr title="13.7 + 6.5" style="color: #000000;">20.2</abbr> || 1
|-
|-
| Backward-dash charged* || 39.9m** || 3.5 || 3.5 || 15.0+9.8+4.5 || 1
| Backward-dash charged* || 39.9m** || 3.5 || 3.5 || <abbr title="15.0 + 9.8 + 4.5" style="color: #000000;">29.3</abbr> || 1
|-
|-
| Melee hit 1 || &mdash; || 10.5 || &mdash; || &mdash; || &mdash;
| Melee hit 1 || &mdash; || 10.5 || &mdash; || &mdash; || &mdash;

Revision as of 22:14, 17 April 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Poseidon Cannon
Poseidon Cannon.png
Type: Cannon
Specializes In: Ranged combat
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 94.5m 10.7
Charged 124.4m 10.3 30.2* 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

* Explosions deal less damage farther from the center.

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 37.7m 2.0 2.0
Forward-dash continuous 43.2m 13.8 13.8 3
Side-dash continuous 43.2m 9.2 9.2 3
Backward-dash continuous 43.0m 13.8 13.8 3
Standing charged* 44.5m 6.0 6.0 22.6 1
Forward-dash charged* 55.5m 6.0 6.0 24.9 1
Side-dash charged* 50.4m 6.0 6.0 20.2 1
Backward-dash charged* 39.9m** 3.5 3.5 29.3 1
Melee hit 1 10.5
Melee hit 2 5.2
Melee hit 3 16.3
Melee dash 5.2 3
Melee dash finisher 20.7 1

* Charged shots repeatedly deal damage to anything that they touch, and explode at full range or after several hits.
** Backward-dash charged shots flow along the ground.

Weapon fusion

This weapon follows standard weapon fusion rules.