Poseidon Cannon: Difference between revisions
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| Backward-dash continuous || 43.0m || 13.8 || 13.8 || — || 3 | | Backward-dash continuous || 43.0m || 13.8 || 13.8 || — || 3 | ||
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| Standing charged* || 44.5m || 6.0 || 6.0 || 11.6+7.5+3.5 || 1 | | Standing charged* || 44.5m || 6.0 || 6.0 || <abbr title="11.6 + 7.5 + 3.5" style="color: #000000;">22.6</abbr> || 1 | ||
|- | |- | ||
| Forward-dash charged* || 55.5m || 6.0 || 6.0 || 16.9+8.0 || 1 | | Forward-dash charged* || 55.5m || 6.0 || 6.0 || <abbr title="16.9 + 8.0" style="color: #000000;">24.9</abbr> || 1 | ||
|- | |- | ||
| Side-dash charged* || 50.4m || 6.0 || 6.0 || 13.7+6.5 || 1 | | Side-dash charged* || 50.4m || 6.0 || 6.0 || <abbr title="13.7 + 6.5" style="color: #000000;">20.2</abbr> || 1 | ||
|- | |- | ||
| Backward-dash charged* || 39.9m** || 3.5 || 3.5 || 15.0+9.8+4.5 || 1 | | Backward-dash charged* || 39.9m** || 3.5 || 3.5 || <abbr title="15.0 + 9.8 + 4.5" style="color: #000000;">29.3</abbr> || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 10.5 || — || — || — | | Melee hit 1 || — || 10.5 || — || — || — |
Revision as of 22:14, 17 April 2015
This article is incomplete and is in need of attention. Reason: Needs description |
Poseidon Cannon | ||||||||||||
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(description needed)
Idol description
Imbued with just a fraction of the sea god's strength, the Poseidon Cannon fires rippling, water-like shots that entangle enemies and smash them with the force of a flood. Its rapid fire blasts enemies with a veritable divine water cannon.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 94.5m | 10.7 | — | — |
Charged | 124.4m | 10.3 | 30.2* | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
* Explosions deal less damage farther from the center.
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 37.7m | 2.0 | 2.0 | — | — |
Forward-dash continuous | 43.2m | 13.8 | 13.8 | — | 3 |
Side-dash continuous | 43.2m | 9.2 | 9.2 | — | 3 |
Backward-dash continuous | 43.0m | 13.8 | 13.8 | — | 3 |
Standing charged* | 44.5m | 6.0 | 6.0 | 22.6 | 1 |
Forward-dash charged* | 55.5m | 6.0 | 6.0 | 24.9 | 1 |
Side-dash charged* | 50.4m | 6.0 | 6.0 | 20.2 | 1 |
Backward-dash charged* | 39.9m** | 3.5 | 3.5 | 29.3 | 1 |
Melee hit 1 | — | 10.5 | — | — | — |
Melee hit 2 | — | 5.2 | — | — | — |
Melee hit 3 | — | 16.3 | — | — | — |
Melee dash | — | 5.2 | — | — | 3 |
Melee dash finisher | — | 20.7 | — | — | 1 |
* Charged shots repeatedly deal damage to anything that they touch, and explode at full range or after several hits.
** Backward-dash charged shots flow along the ground.
Weapon fusion
This weapon follows standard weapon fusion rules.