Rail Cannon: Difference between revisions

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m (added explosion note)
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| Side-dash charged || 69.0m || 9.0 || 9.0 || 34.7 || 1
| Side-dash charged || 69.0m || 9.0 || 9.0 || 34.7 || 1
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| Backward-dash charged || 52.5m || 9.0 || 9.0 || 9.4+9.4 || 1
| Backward-dash charged || 52.5m || 9.0 || 9.0 || <abbr title="9.4 + 9.4" style="color: #000000;">18.8</abbr> || 1
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| Melee hit 1 || &mdash; || 14.4 || &mdash; || &mdash; || &mdash;
| Melee hit 1 || &mdash; || 14.4 || &mdash; || &mdash; || &mdash;

Revision as of 22:11, 17 April 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description
Rail Cannon
Rail cannon.png
Type: Cannon
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 108.0m 23.4
Charged (hit) 163.8m 21.4 95.4* 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

* Explosions deal less damage farther from the center.

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 43.2m 4.3 4.3
Forward-dash continuous 45.6m 9.0 9.0 4
Side-dash continuous 45.6m 6.0 6.0 4
Backward-dash continuous 45.6m 9.0 9.0 4
Standing charged 63.0m 8.0 8.0 28.1 1
Forward-dash charged 73.5m 9.0 9.0 40.7 1
Side-dash charged 69.0m 9.0 9.0 34.7 1
Backward-dash charged 52.5m 9.0 9.0 18.8 1
Melee hit 1 14.4
Melee hit 2 7.2
Melee hit 3 22.7
Melee dash 7.2 3
Melee dash finisher 28.8 1

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Ogre Club + Rail Cannon = Dark Pit Staff (rather than Arlon Orbitars)
Stealth Claws + Violet Palm = Rail Cannon (rather than Bomber Arm)

Trivia

  • The Rail Cannon is inspired by the railgun, which is a specially designed weapon that uses electromagnetic "rails" to fire projectiles at high speed.