Doom Cannon: Difference between revisions

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{{Incomplete|Needs description and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Doom Cannon
|name = Doom Cannon
Line 5: Line 4:
|type = [[Cannon]]
|type = [[Cannon]]
|specializesin = Ranged combat
|specializesin = Ranged combat
|strengths = ?
|strengths = Continuous damage by expanding projectiles
|weaknesses = ?
|weaknesses = Slow charge time, slows down user
}}
}}
''(description needed)''
The '''Doom Cannon''' is one of the dozen [[Cannon]]s in ''[[Kid Icarus: Uprising]]''.


== Idol description ==
== Idol description ==
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| Continuous || 99.0m || 36.5 || — || —
| Continuous || 99.0m || 36.5 || — || —
|-
|-
| Charged || 120.1m || ? || ? || 1
| Charged || 120.1m || 11.3 || 13.7* || 1
|-
|-
| Melee hit 1 || — || 58.8 || — || —
| Melee hit 1 || — || 58.8 || — || —
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| Special attack || 90.0m || 168.0 || — || 1
| Special attack || 90.0m || 168.0 || — || 1
|}
|}
<nowiki>*</nowiki> Explosions deal less damage farther from the center.


=== Land battles ===
=== Land battles ===
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| Backward-dash continuous || 41.7m || 17.5 || 17.5 || &mdash; || 2
| Backward-dash continuous || 41.7m || 17.5 || 17.5 || &mdash; || 2
|-
|-
| Standing charged || 46.2m || ? || ? || ? || 1
| Standing charged || 46.2m || 1.2 || 1.2 || <abbr title="2.1 + 2.0 + 2.0 + 1.9 + 1.9 + 1.8 + 1.8 + 1.7 + 1.7 + 1.6 + 1.6 + 1.5 + 1.5 + 1.4 + 1.4 + 1.3 + 1.3 + 1.2 + 1.2 + 1.1 + 1.1" style="color: #000000;">33.1</abbr> || 1
|-
|-
| Forward-dash charged || 55.0m || ? || ? || ? || 1
| Forward-dash charged || 55.0m || 1.2 || 1.2 || <abbr title="2.6 + 2.5 + 2.4 + 2.4 + 2.3 + 2.2 + 2.2 + 2.1 + 2.0 + 2.0 + 1.9 + 1.8 + 1.8 + 1.7 + 1.6 + 1.5 + 1.5 + 1.4 + 1.3 + 1.3" style="color: #000000;">38.5</abbr> || 1
|-
|-
| Side-dash charged || 55.0m || ? || ? || ? || 1
| Side-dash charged || 55.0m || 1.2 || 1.2 || <abbr title="2.6 + 2.5 + 2.4 + 2.4 + 2.3 + 2.2 + 2.2 + 2.1 + 2.0 + 2.0 + 1.9 + 1.8 + 1.8 + 1.7 + 1.6 + 1.5 + 1.5 + 1.4 + 1.3 + 1.3" style="color: #000000;">38.5</abbr> || 1
|-
|-
| Backward-dash charged || 33.0m || ? || ? || ? || 1
| Backward-dash charged || 33.0m || 1.2 || 1.2 || <abbr title="1.2 + 1.2 + 2.0 + 1.9 + 1.9 + 1.8 + 1.8 + 1.7 + 1.7 + 1.6 + 1.6 + 1.5 + 1.5 + 1.4 + 1.4 + 1.3 + 1.3 + 1.2 + 1.2 + 1.1 + 1.1 + 1.0 + 1.0" style="color: #000000;">33.4</abbr> || 1
|-
|-
| Melee hit 1 || &mdash; || 13.6 || &mdash; || &mdash; || &mdash;
| Melee hit 1 || &mdash; || 13.6 || &mdash; || &mdash; || &mdash;
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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.


{{clr}}
{{KIUWeapons}}
[[Category:Cannons]]
[[Category:Cannons]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]

Latest revision as of 00:39, 26 April 2015

Doom Cannon
Doom Cannon.png
Type: Cannon
Specializes In: Ranged combat
Strengths: Continuous damage by expanding projectiles
Weaknesses: Slow charge time, slows down user

The Doom Cannon is one of the dozen Cannons in Kid Icarus: Uprising.

Idol description

A cannon that brings ruin to its victims. The shots are slow to charge, and slow-moving as well, but after impact, they deal ongoing damage in an expanding, devastating area!

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Explosion Shots
Continuous 99.0m 36.5
Charged 120.1m 11.3 13.7* 1
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 84.0
Special attack 90.0m 168.0 1

* Explosions deal less damage farther from the center.

Land battles

Attack Distance Damage (near) Damage (far) Explosion Shots
Standing continuous 39.0m 9.9 9.9
Forward-dash continuous 41.8m 17.5 17.5 2
Side-dash continuous 41.7m 11.6 11.6 2
Backward-dash continuous 41.7m 17.5 17.5 2
Standing charged 46.2m 1.2 1.2 33.1 1
Forward-dash charged 55.0m 1.2 1.2 38.5 1
Side-dash charged 55.0m 1.2 1.2 38.5 1
Backward-dash charged 33.0m 1.2 1.2 33.4 1
Melee hit 1 13.6
Melee hit 2 6.8
Melee hit 3 21.3
Melee dash 6.8 3
Melee dash finisher 27.2 1

Weapon fusion

This weapon follows standard weapon fusion rules.


Kid Icarus: Uprising weapons
Arms Bomber ArmBowl ArmCompact ArmCrusher ArmDrill ArmElectroshock ArmEnd-All ArmKraken ArmPhoenix ArmTaurus ArmUpperdash ArmVolcano Arm
Blades Aquarius BladeAurum BladeBullet BladeBurst BladeCrusader BladeFirst BladeGaol BladeOptical BladePalutena BladeRoyal BladeSamurai BladeViper Blade
Bows Angel BowAurum BowCrystal BowDarkness BowDivine BowFortune BowHawkeye BowMeteor BowPalutena BowPhosphora BowSagittarius BowSilver Bow
Cannons Ball CannonCragalanche CannonDoom CannonDynamo CannonEZ CannonFireworks CannonLeo CannonPoseidon CannonPredator CannonRail CannonSonic CannonTwinbellows Cannon
Claws Artillery ClawsBeam ClawsBear ClawsBrawler ClawsCancer ClawsHedgehog ClawsPandora ClawsRaptor ClawsStealth ClawsTiger ClawsViridi ClawsWolf Claws
Clubs Atlas ClubAurum ClubBabel ClubBlack ClubCapricorn ClubEarthmaul ClubHalo ClubHewdraw ClubMagnus ClubOgre ClubOre ClubSkyscraper Club
Orbitars Arlon OrbitarsAurum OrbitarsBoom OrbitarsCenturion OrbitarsEyetrack OrbitarsFairy OrbitarsGemini OrbitarsGuardian OrbitarsJetstream OrbitarsPaw Pad OrbitarsShock OrbitarsStandard Orbitars
Palms Aurum PalmBurning PalmCursed PalmCutter PalmGreat Reaper PalmMidnight PalmNeedle PalmNinja PalmPudgy PalmViolet PalmVirgo PalmViridi Palm
Staffs Ancient StaffDark Pit StaffFlintlock StaffInsight StaffKnuckle StaffLancer StaffLaser StaffOrb StaffRose StaffScorpio StaffSomewhat StaffThanatos Staff