Fireworks Cannon

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Revision as of 17:13, 15 February 2013 by Kirbman (talk | contribs) (added trivia from Cannon page)
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Reason: Needs description, idol description, and base statistics
Fireworks Cannon
Fireworks cannon.png
Type: Cannon
Specializes In: ?
Strengths: ?
Weaknesses: ?

(description needed)

Idol description

(idol description needed)

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Special attack 90.0m 168.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee dash ? ?
Melee dash finisher ? ?

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Pudgy Palm + Fireworks Cannon = Phoenix Arm (rather than Gaol Blade)
Somewhat Staff + Virgo Palm = Upperdash Arm (rather than Fireworks Cannon)

Trivia