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Flintlock Staff: Difference between revisions

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(added air battles melee damage)
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{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs description and image}}
{{WeaponBox
{{WeaponBox
|name = Flintlock Staff
|name = Flintlock Staff
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|type = [[Staff]]
|type = [[Staff]]
|specializesin = Sniping
|specializesin = Sniping
|strengths = Fast projectiles
|strengths = Very fast projectiles, long range, amazingly strong charged shots
|weaknesses = Weak melee attacks
|weaknesses = Terrible melee attacks, slow charge time, poor homing ability
}}
}}
''(description needed)''
''(description needed)''
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! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 93.3m || 25.6 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 294.8m || 159.8 || 1
|-
|-
| Melee hit 1 || — || 63.0 || —
| Melee hit 1 || — || 63.0 || —
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| Melee hit 3 || — || 63.0 || —
| Melee hit 3 || — || 63.0 || —
|-
|-
| Special attack || 242.0m || 268.0 || 1
| Special attack || 200.0m || 268.0 || 1
|}
|}


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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 33.3m || 5.5 || 5.5 || —
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 38.8m || 13.3 || 13.3 || 2
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 42.5m || 11.4 || 11.4 || 2
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 42.6m || 15.2 || 15.2 || 2
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 113.4m || 31.4 || 143.7 || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 118.8m || 43.0 || 178.4 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 118.8m || 40.7 || 138.4 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 118.8m || 40.8 || 153.8 || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 3.8 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 2.0 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 3.8 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 9.0 || — || —
|}
|}


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
 
== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 16.8.
 
*It has the highest potential damage output of any weapon, with its max-range charge shot.


[[Category:Staffs]]
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
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