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|type = [[Orbitars]] | |type = [[Orbitars]] | ||
|specializesin = Defensive combat | |specializesin = Defensive combat | ||
|strengths = | |strengths = Charged shots block attacks and hit multiple times | ||
|weaknesses = | |weaknesses = Extremely short ranged charged shots | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
== Idol | == Idol Description == | ||
''These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack.'' | ''These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack.'' | ||
== Base | == Base Statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
=== Air | === Air Battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 96.6m || ? || — | ||
|- | |- | ||
| Charged || | | Charged || 22.0m || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — | ||
Line 33: | Line 33: | ||
|} | |} | ||
=== Land | === Land Battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 34.5m || ? || ? || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 43.7m || ? || ? || 2 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 42.6m || ? || ? || 4 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 27.6m || ? || ? || 6 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 3.8m || ? || ? || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 12.0m || ? || ? || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 12.0m || ? || ? || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 8.1m || ? || ? || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 17.5 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 8.8 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 17.5 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 50.0 || — || — | ||
|} | |} | ||
== Weapon | == Weapon Fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 3.36. | ||
==In ''Super Smash Bros. 4''== | ==In ''[[Super Smash Bros. 4]]''== | ||
[[File:Guardian Orbitars SSB4.jpg|230px|thumb|Guardian Orbitars in ''Super Smash Bros. for Wii U'']] | [[File:Guardian Orbitars SSB4.jpg|230px|thumb|Guardian Orbitars in ''Super Smash Bros. for Wii U'']] | ||
The Guardian Orbitars make an appearance in '' | The [[smashwiki:Guardian Orbitars|Guardian Orbitars]] make an appearance in ''Super Smash Bros. for Nintendo 3DS/Wii U'', replacing [[Pit]]'s former down special move, [[Mirror Shield]]. They function as projectile [[smashwiki:reflection|reflectors]], and are also capable of blocking attacks and pushing back foes that are too close. [[Dark Pit]] also has the Guardian Orbitars as his down special that work identically to Pit's. | ||
===Trophy Description=== | |||
''Guardian Orbitars are more defensive in nature than other Orbitars. When you fire a charged shot, they will create a shield that protects you and your friends. It's a good thing these float in the air on their own—they're actually ridiculously heavy.'' | |||
{{clr}} | {{clr}} | ||
{{KIUWeapons}} | |||
[[Category:Orbitars]] | [[Category:Orbitars]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS/ | [[Category:Super Smash Bros. for Nintendo 3DS/Wii U]] | ||
[[Category:Special Attacks]] |
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