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[[File:HarpPict.png|right]] | [[File:HarpPict.png|right]] | ||
The '''Harp''' is a | [[File:Harp.gif|thumb|left|A '''Harp''' in ''Kid Icarus'']] | ||
The '''Harp''' is a rare item appearing in both ''[[Kid Icarus (game)|Kid Icarus]]'' and ''[[Kid Icarus: Of Myths and Monsters]]'', where the effect is similar between games. Upon collecting the Harp, it turns all on-screen enemies into slow-falling [[Mallet]]s, even affecting those who enter the screen during the short-lived effect. [[Pit]] will only find this outside of [[Fortress]]es. The effects of the Harp only last for a few seconds, but transmuted foes will remain as Mallets even after the Harp stops playing. Transmuted Mallets can still be destroyed for [[Heart]]s as though they were enemies, but this only applies to Mallets created through the Harp. Harps will disable a [[Shemum]]'s Jar from spawning more Shemums until the effect is over. | |||
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{{KIItems}} | {{KIItems}} | ||
[[Category:Kid Icarus]] | [[Category:Kid Icarus]] | ||
[[Category:Kid Icarus: Of Myths and Monsters]] | [[Category:Kid Icarus: Of Myths and Monsters]] |
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