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Harp: Difference between revisions

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[[File:HarpPict.png|right]]
[[File:HarpPict.png|right]]
The '''Harp''' is a very rare item that turns all on-screen enemies into slow-falling [[Mallet]]s, even affecting those who enter the screen during the short-lived effect. [[Pit]] will only find this outside of [[Fortress]]es. The effects of the harp only last for a few seconds, but transmuted foes will remain as mallets even after the harp stops playing. Transmuted mallets can still be destroyed for [[Heart]]s as though they were enemies, but this only applies to mallets created through the harp. Harps will disable a [[Shemum]]'s Jar from spawning more Shemums until the effect is over.
[[File:Harp.gif|thumb|left|A '''Harp''' in ''Kid Icarus'']]
 
The '''Harp''' is a rare item appearing in both ''[[Kid Icarus (game)|Kid Icarus]]'' and ''[[Kid Icarus: Of Myths and Monsters]]'', where the effect is similar between games. Upon collecting the Harp, it turns all on-screen enemies into slow-falling [[Mallet]]s, even affecting those who enter the screen during the short-lived effect. [[Pit]] will only find this outside of [[Fortress]]es. The effects of the Harp only last for a few seconds, but transmuted foes will remain as Mallets even after the Harp stops playing. Transmuted Mallets can still be destroyed for [[Heart]]s as though they were enemies, but this only applies to Mallets created through the Harp. Harps will disable a [[Shemum]]'s Jar from spawning more Shemums until the effect is over.
==Appearances==
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===[[Kid Icarus]]===
[[Image:Harp.gif|left]]
Any uncollected Mallets will disappear when the Harp's effect ends.
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===[[Kid Icarus: Of Myths and Monsters]]===
Harps return in this game and perform the same function as in the original ''Kid Icarus''.
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{{KIItems}}
{{KIItems}}
[[Category:Kid Icarus]]
[[Category:Kid Icarus]]
[[Category:Kid Icarus: Of Myths and Monsters]]
[[Category:Kid Icarus: Of Myths and Monsters]]
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