Jetstream Orbitars: Difference between revisions
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Revision as of 16:28, 15 August 2012
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The Jetstream Orbitars are Orbitars in Kid Icarus: Uprising. They are silver turbine-like Orbitars with light blue accents around the silver structure with an arc that could be used as a handle. They fire gusts of wind with charged shots and smaller currents of wind with other ranged shots. Although the weapon has poor homing ability, its charged shot have more power than most Orbitars and can push foes backwards. Its shots cover a long range, but grow significantly weaker as they travel, making it unwise to attack foes outside mid-range with this weapon.
Idol Description
Charged shots fired from these orbitars may lack any sort of homing, but when they do hit — watch out! They're strong, though generally lose strength the farther the travel. Try knocking foes into the air with charged shots!
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air Battles
Shot | Distance | Damage |
---|---|---|
Continuous | 109.2m | 17.1 |
Charged | 144.8m | 52.0 |
Melee hit 1 | — | 58.8 |
Melee hit 2 | — | 29.4 |
Melee hit 3 | — | 58.8 |
Special attack | 100.0m | 19.6 per hit (approx. 6 hits) |
Land Battles
Shot | Distance | Damage (far) | Damage (near) | Shots Fired |
---|---|---|---|---|
Continuous | 39.0m | 2.8 | 2.8 | — |
Foward-dash continuous | 49.4m | 9.1 | 12.9 | 2 |
Side-dash continuous | 48.1m | 6.7 | 9.6 | 4 |
Backward-dash continuous | 31.2m | 13.6 | 19.3 | 2 |
Charged | 57.4m | 9.4 | 18.0 | 2 |
Foward-dash charged | 72.8m | 15.7 | 30.8 | 2 |
Side-dash charged | 66.3m | 12.4 | 24.8 | 2 |
Backward-dash charged | 12.0m | 17.4 | 17.4 | 1 |
Melee hit 1 | — | — | 15.7 | — |
Melee hit 2 | — | — | 7.8 | — |
Melee hit 3 | — | — | 15.7 | — |
Melee dash | — | — | 44.8 | — |