Magnus Club: Difference between revisions

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{{Incomplete|Needs description and base melee damage}}
{{Incomplete|base melee damage}}
{{WeaponBox
{{WeaponBox
|name = Magnus Club
|name = Magnus Club
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|weaknesses = Very short range
|weaknesses = Very short range
}}
}}
The Magnus Club is one of the twelve different [[Clubs]] that appear in ''[[Kid Icarus Uprising'']]. As the name suggests, it is modelled after [[Magnus]]'s own weapon, and as such it has extremely powerful melee attacks, as well as increasing the players speed. However, its range is by far the shortest of any weapon, it's shots barely covering any distance.  
The Magnus Club is one of the twelve different [[Club]]s that appear in ''[[Kid Icarus: Uprising]]''. As the name suggests, it is modelled after [[Magnus]]'s own weapon, and as such it has extremely powerful melee attacks, as well as increasing the players speed. However, its range is by far the shortest of any weapon, it's shots barely covering any distance.  


== Idol description ==
== Idol description ==

Revision as of 11:16, 7 March 2015

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: base melee damage
Magnus Club
Magnus Club.png
Type: Club
Specializes In: Melee combat
Strengths: Hard-hitting melee attacks, fast charge time, boosts movement speed
Weaknesses: Very short range

The Magnus Club is one of the twelve different Clubs that appear in Kid Icarus: Uprising. As the name suggests, it is modelled after Magnus's own weapon, and as such it has extremely powerful melee attacks, as well as increasing the players speed. However, its range is by far the shortest of any weapon, it's shots barely covering any distance.

Idol description

Designed to look like Magnus's sword, this club is at the top of its class in melee power and even boosts the speed of its user! Its shots barely have any range, making it the rare weapon exclusively suited for close combat.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous (shot)* 40.0 - 50.0
Continuous (melee)* 40.0 - 70.0
Charged 70.0m 66.2 1
Melee hit* 60.0 - 80.0
Special attack 110.0m 178.0 1

* Damage dealt corresponds to accuracy.

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ?
Forward-dash continuous ? ?
Side-dash continuous ? ?
Backward-dash continuous ? ?
Standing charged 10.0m 40.0 40.0 1
Forward-dash charged 14.0m 74.4 74.4 1
Side-dash charged 12.0m 68.4 68.4 1
Backward-dash charged 9.0m 9.0 11.2 8
Melee hit 1 ?
Melee hit 2 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.