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Overworld: Difference between revisions

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This a long area and will introduce Pit to most of the enemies he'll encounter through the rest of the Overworld. While some areas have lava or watery pits, most of the landscape is fairly straightforward, making this more of a test of Pit's mettle and endurance rather than jumping prowess.
This a long area and will introduce Pit to most of the enemies he'll encounter through the rest of the Overworld. While some areas have lava or watery pits, most of the landscape is fairly straightforward, making this more of a test of Pit's mettle and endurance rather than jumping prowess.


Enemies: [[Girin]], [[Keron]], [[Mick]], [[Minos]], [[Rokman]], [[Shemum]]
Enemies: [[Girin]], [[Keron]], [[Mick]], [[Minos]], [[Rokman]], [[Shemum]], [[Specknose]]


Chambers: [[Enemy Lair]], [[Hot Springs]], [[Sacred Chamber]], [[Sacred Training Chamber]], [[Store]] & Black Marketeer, [[Treasure Chamber]]
Chambers: [[Enemy Lair]], [[Hot Springs]], [[Sacred Chamber]], [[Sacred Training Chamber]], [[Store]] & Black Marketeer, [[Treasure Chamber]]


3D Classic: Here Pit must travel through Angel Land's highlands, against a backdrop of rolling hills, trees, and looming mountains. A thin layer of grass sits upon the landscape.
3D Classic: Here Pit must travel through Angel Land's highlands, against a backdrop of rolling hills, trees, and looming mountains. A thin layer of grass sits upon the landscape.
====Stage 2-2====
The second stretch of the Overworld is rocky, icy terrain, pretty much in that order. Pit must cross over vast, freezing lakes to reach the end. Much of the frost-covered ground is the kind that he can jump down from, but with only icy water beneath, so he must be careful where he crouches. This area contains many Enemy Lairs and is a good place for Pit to earn [[Heart]]s; even a moderately wealthy Pit will easily be able to max out at 999. A new enemy shows up here; the [[Pluton]], just waiting to steal Pit's special weapons.
The Black Marketeer here serves a special function. He's planted in the middle of the stage, and, if Pit's been a diligent monster-hunter, the angel's probably collected around 600 Hearts in this stage alone. If Pit is close to the limit of 999, he ''must'' buy something from the merchant to bring his total down ([[Angel's Feather]] would be a good choice, given the precarious platforming here). If Pit's Hearts reach 999, any additional heart collecting does not add to his [[Arrow of Strength|Skill]]. There's an additional Black Marketeer at the end.
Enemies: [[Keron]], [[Mick]], [[Minos]], [[Pluton]], [[Rokman]], [[Snowman]], [[Specknose]]
Chambers: [[Enemy Lair]], [[Hot Springs]], [[Sacred Chamber]], [[Store|Black Marketeer]], [[Treasure Chamber]]
3D Classic: Pit travels the tundra of the Overworld against the setting sun, which slowly falls as he proceeds.


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