1,095
edits
(added explosion columns and air battles stats) |
(added (overly complicated) base stats) |
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{{Incomplete|Needs description | {{Incomplete|Needs description}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Poseidon Cannon | |name = Poseidon Cannon | ||
|image = Poseidon_Cannon.png | |image = Poseidon_Cannon.png | ||
|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = | |specializesin = Ranged combat | ||
|strengths = ? | |strengths = ? | ||
|weaknesses = ? | |weaknesses = ? | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 37.6m || 2.0 || 2.0 || — || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 43.0m* || 13.8 || 13.8 || — || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 43.0m* || 9.2 || 9.2 || — || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 42.6m* || 13.8 || 13.8 || — || 3 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 43.1m || 0.0 || 0.0 || 6.0+6.0+6.0+6.0+11.6+7.5+3.5 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 54.7m || 0.0 || 0.0 || 6.0+6.0+6.0+6.0+16.9+8.0 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 49.4m || 0.0 || 0.0 || 6.0+6.0+6.0+6.0+13.7+6.5 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged** || 39.0m || 3.5 || 3.5 || 15.0+9.8+4.5 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 10.5 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 5.2 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 16.3 || — || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 5.2 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 20.7 || — || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> High variability in shot range.<br/> | |||
<nowiki>**</nowiki> Backward-dash charged shots flow along the ground, constantly dealing damage to anything that they touch, and explode at full range rather than at the first enemy. | |||
== Weapon fusion == | == Weapon fusion == |
edits