Anonymous

Skyworld: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
1,463 bytes added ,  25 December 2023
Undo revision 23025 by Mina4Palutena (talk) Again, I don't know of anything that says she's the creator of Skyworld, only the ruler. If you have something that says otherwise, please let me know on my talk page.
(Undo revision 23025 by Mina4Palutena (talk) Again, I don't know of anything that says she's the creator of Skyworld, only the ruler. If you have something that says otherwise, please let me know on my talk page.)
Tag: Undo
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:Skyworld_artwork.jpg|right|300px|thumb|Official artwork from ''Kid Icarus: Uprising''.]]
[[File:Skyworld_artwork.jpg|right|300px|thumb|Official artwork from ''Kid Icarus: Uprising''.]]
'''''Skyworld''''' is the third area of both ''[[Kid Icarus]]'' and ''[[Kid Icarus: Of Myths and Monsters]]''. It is between the [[Overworld]], and the [[Palace in the Sky]]
'''Skyworld''' (天空界 ''Tenkū-kai'') is one of the three major worlds that appear in the [[Kid Icarus (series)|''Kid Icarus'' series]]. It exists above the [[Overworld]], thus it is also referred to as "the heavens". It is home to numerous divine beings, including the series protagonist, [[Pit]], and the realm's ruler, [[Palutena]],


==Appearances==
==''Kid Icarus''==
===''[[Kid Icarus]]''===
In ''[[Kid Icarus (game)|Kid Icarus]]'', Skyworld is the third level. It is a vertical level, much like the [[Underworld]], and Pit can expect many of the same attack patterns from the foes encountered here. [[Komayto]]s can be found here and Pit needs to be careful that none of his weaponry is stolen by a [[Pluton Fly]]. Pit must be ready for the [[Palace in the Sky]] when he clears the [[Fortress]], as there are no chambers in the last stage.
This is a vertical stage, much like the [[Underworld]], and Pit can expect many of the same attack patterns from the foes encountered here. The infamous [[Komayto]] can be found here and Pit needs to be careful that none of his weaponry is stolen by a [[Pluton Fly]]. Pit must be ready for the [[Palace in the Sky]] when he clears the [[Fortress]], as there are no chambers in the last stage.


This area is generally composed of tricky jumps and lots of fall-through clouds. Pit will need to be light on his feet to avoid falling.
This area is generally composed of tricky jumps and lots of fall-through clouds.


====Stage 3-1====
===Stage 3-1===
The Hot Springs right after leaving the Overworld's Fortress is very welcome; by now, Pit has likely obtained and activated all of his special weapons. This is a relatively short area and can be passed through within several minutes, but is not without some very hazardous jumps. A new hazard shows up here, a stationary red sphere with yellow lines; these act like thorns if touched. If Pit's been slaying many enemies, he'll probably get his last [[Arrow of Strength]] here.
The Hot Springs right after leaving the Overworld's Fortress is very welcome; by now, Pit has likely obtained and activated all of his special weapons. This is a relatively short area and can be passed through within several minutes, but is not without some very hazardous jumps. A new hazard shows up here, a stationary red sphere with yellow lines; these act like thorns if touched. If Pit's been slaying many enemies, he'll probably get his last [[Arrow of Strength]] here.


Line 15: Line 14:
Chambers: [[Hot Springs]], [[Sacred Chamber]]
Chambers: [[Hot Springs]], [[Sacred Chamber]]


3D Classic: Pit travels upward, amongst the purple cloud layers. As he climbs higher, the clouds will part to reveal stone towers.
'''3D Classic''': Pit travels upward, amongst the purple cloud layers. As he climbs higher, the clouds will part to reveal stone towers.


====Stage 3-2====
===Stage 3-2===
Pit's journey skyward continues, with more precarious platforming. Most of this area consists of clouds (that Pit can crouch through), moving platforms, (which often travel through the red damaging spheres) and stone pillars (some guarded by Reapers). Despite the difficulty of the first part, the rest of this area isn't difficult after Pit gets past the mass of moving platforms.
Most of this area consists of clouds (that Pit can crouch through), moving platforms, (which often travel through the red damaging spheres) and stone pillars (some guarded by Reapers). Despite the difficulty of the first part, the rest of this area isn't difficult after Pit gets past the mass of moving platforms.


Enemies: [[Holer]], [[Komayto]], [[Octos]], [[Reaper]], [[Shemum]]
Enemies: [[Holer]], [[Komayto]], [[Octos]], [[Reaper]], [[Shemum]]
Line 24: Line 23:
Chambers: [[Hot Springs]], [[Sacred Training Chamber]], [[Store]] & Black Marketeer
Chambers: [[Hot Springs]], [[Sacred Training Chamber]], [[Store]] & Black Marketeer


3D Classic: Pit quickly ascends above the clouds into the starry sky above, with only floating islands as a backdrop.
'''3D Classic''': Pit quickly ascends above the clouds into the starry sky above, with only floating islands as a backdrop.


====Stage 3-3====
===Stage 3-3===
This stage doesn't waste any time, Komaytos and Shemums immediately descend to attack Pit, then he must navigate red spheres on moving platforms before finding the first stable footing. From there, the climb is fairly easy, compared to previous areas, with large cloud platforms. Pit can also make good use of his [[Sacred Bow]], being able to snipe Reapers from long range, out of their sight range.
Komaytos and Shemums immediately descend to attack Pit, then he must navigate red spheres on moving platforms before finding the first stable footing. From there, the climb is fairly easy, compared to previous areas, with large cloud platforms. Pit can also make good use of his [[Sacred Bow]], being able to snipe Reapers from long range, out of their sight range.


Enemies: [[Holer]], [[Komayto]], [[Octos]], [[Reaper]], [[Shemum]]
Enemies: [[Holer]], [[Komayto]], [[Octos]], [[Reaper]], [[Shemum]]
Line 33: Line 32:
Chambers: [[Store]] & Black Marketeer
Chambers: [[Store]] & Black Marketeer


3D Classic: Finally blessed with clear, bright skies, Pit's final ascension takes place amongst floating columns.
'''3D Classic''': Finally blessed with clear, bright skies, Pit's final ascension takes place amongst floating columns.


====Stage 3-4====
===Stage 3-4===
Eggplant Wizards have taken up sneakier positions and Pit can be cursed within a second of entering a room if he's not careful and/or lucky. There are two Hot Springs here, a sign of the difficulty of this palace.
Eggplant Wizards have taken up sneakier positions and Pit can be cursed within a second of entering a room if he's not careful or lucky. There are two Hot Springs here to help recover health.  


There is a "fake" pre-boss chamber towards the upper left side. From there, Pit must proceed left, up, and straight to the right corner to face '''[[Pandora]]'''. However, it's very easy to get cursed by a pair of wizards early on the way and Pit must abandon the boss run to get cured if this happens.
There is a "fake" pre-boss chamber towards the upper left side. From there, Pit must proceed left, up, and straight to the right corner to face '''[[Pandora]]'''. However, it's very easy to get cursed by a pair of wizards early on the way and Pit must abandon the boss run to get cured if this happens.
Line 42: Line 41:
Enemies: [[Eggplant Wizard]], [[Shemum]], [[Tros]], [[Uranos]]
Enemies: [[Eggplant Wizard]], [[Shemum]], [[Tros]], [[Uranos]]


===''[[Kid Icarus: Of Myths and Monsters]]''===
==''Kid Icarus: Of Myths and Monsters''==
Pit must travel through the Sky World Tower on the penultimate leg of his journey. The Sky World Tower consists mostly of clouds and spiky thorns.
In ''[[Kid Icarus: Of Myths and Monsters]]'', Pit must travel through the Sky World Tower on the penultimate leg of his journey. The Sky World Tower consists mostly of clouds and spiky thorns.


====Stage 3-1====
===Stage 3-1===
This is a relatively easy intro into the Sky World Tower. This area consists mostly of small platforms, some of which are moving. The second half of the stage consists of fiery pits and icy platforms, and Octus appears to harass Pit.
This is a relatively easy intro into the Sky World Tower. This area consists mostly of small platforms, some of which are moving. The second half of the stage consists of fiery pits and icy platforms, and Octus appears to harass Pit.


Line 52: Line 51:
Chambers: [[Enemy Lair|Bat Chamber]], [[Sacred Chamber]], [[Store]], [[Treasure Chamber]]
Chambers: [[Enemy Lair|Bat Chamber]], [[Sacred Chamber]], [[Store]], [[Treasure Chamber]]


====Stage 3-2====
===Stage 3-2===
This stage starts off foreboding, with dark blocks, fiery pits, and [[Centurion]] statues everywhere. However, it won't take long to ascend into frosty plateaus and stacks of thorns. There's a Hot Springs hidden behind a fairly obvious pillar once Pit reaches the cloud platforms. The end of the stage returns to the dark architecture, and Pit will have to navigate over fiery pits on small stone platforms.
This stage starts off foreboding, with dark blocks, fiery pits, and [[Centurion]] statues everywhere. However, it won't take long to ascend into frosty plateaus and stacks of thorns. There's a Hot Spring hidden behind a fairly obvious pillar once Pit reaches the cloud platforms. The end of the stage returns to the dark architecture, and Pit will have to navigate over fiery pits on small stone platforms.


Enemies: [[Komayto]], [[Lunus]], [[Merc]], [[Reaper]], [[Shemum|Snake]], [[McGoo|Spitball Blob]]
Enemies: [[Komayto]], [[Lunus]], [[Merc]], [[Reaper]], [[Shemum|Snake]], [[McGoo|Spitball Blob]]
Line 59: Line 58:
Chambers: [[Enemy Lair|Bat Chamber]], [[Hot Springs]], [[Sacred Chamber]], [[Store]] (including Black Marketeer), [[Treasure Chamber]]
Chambers: [[Enemy Lair|Bat Chamber]], [[Hot Springs]], [[Sacred Chamber]], [[Store]] (including Black Marketeer), [[Treasure Chamber]]


====Stage 3-3====
===Stage 3-3===
The third stage of the Sky World Tower starts off with Pit needing to make large leaps over fiery pits (though breaking through two layers of wall in the pit above the starting point will yield a Hot Springs). This stage will be a great challenge to the angel, as he must gather all of his platforming skills to navigate the rows of thorns, moving platforms, and fire pits. About halfway up, the scenery becomes a lot more standard, consisting of clouds and columns, and patrolled by Mercs. Once Pit starts seeing brick, he's very close to the exit.
The third stage of the Sky World Tower starts off with Pit needing to make large leaps over fiery pits (though breaking through two layers of wall in the pit above the starting point will yield a Hot Springs). This stage will be a great challenge to the angel, as he must gather all of his platforming skills to navigate the rows of thorns, moving platforms, and fire pits. About halfway up, the scenery becomes a lot more standard, consisting of clouds and columns, and patrolled by Mercs. Once Pit starts seeing brick, he's very close to the exit.


Line 66: Line 65:
Chambers: [[Enemy Lair|Bat Chamber]], [[Hot Springs]], [[Information Center]], [[Sacred Chamber]], [[Store]] (including a Black Marketeer), [[Treasure Chamber]]
Chambers: [[Enemy Lair|Bat Chamber]], [[Hot Springs]], [[Information Center]], [[Sacred Chamber]], [[Store]] (including a Black Marketeer), [[Treasure Chamber]]


====Stage 3-4====
===Stage 3-4===
The Fortress isn't too much different than previous ones, but with one twist; Pit will need to succumb to the Eggplant Curse in order to get to the end. With both a [[Nurse]] and Hot Springs close by the Guardian's chamber, Pit will be fully prepared for the Fire Serpent.
The Fortress isn't too much different than previous ones, but with one twist; Pit will need to succumb to the Eggplant Curse in order to get to the end. With both a [[Nurse]] and Hot Springs close by the Guardian's chamber, Pit will be fully prepared for the Fire Serpent.


Line 73: Line 72:
Chambers: [[Hospital]]s, [[Hot Springs]], [[Store]]
Chambers: [[Hospital]]s, [[Hot Springs]], [[Store]]


===''[[Kid Icarus: Uprising]]''===
==''Kid Icarus: Uprising''==
Skyworld is present in the game, and it is where [[Palutena's Temple]] is located including the [[Solo Mode|main hub]].  
[[File:Destroyed Skyworld.png|thumb|200px|Destroyed Skyworld]]
Skyworld is present in ''[[Kid Icarus: Uprising]]'', and it is where [[Palutena's Temple]] is located including the main hub. Skyworld appears as a location in two chapters: ''[[The Ring of Chaos]]'' and ''[[Palutena's Temple (chapter)|Palutena's Temple]]''. In both, Skyworld is destroyed after Palutena had fallen under the control of the [[Chaos Kin]]. Pit cannot explore the destroyed Skyworld in ''The Ring of Chaos'', though Palutena throws pieces of Skyworld at him. Skyworld can be fully explored in the ''Palutena's Temple'' chapter after breaking Palutena's barrier with the [[Lightning Chariot]].
{{clr}}
==''Super Smash Bros.'' series==
===''Super Smash Bros. Brawl''===
[[File:SkyworldBrawl.jpg|thumb|250px|The Skyworld stage of ''Super Smash Bros. Brawl''.]]
''Skyworld'' makes an appearance in the fighting game ''[[Super Smash Bros. Brawl]]'' as a stage. Four pieces of music from Kid Icarus are playable here, as well as others. This stage features breakable platforms held up by clouds that can be destroyed if they are struck with enough force, as well as another platform at the bottom of the stage that scrolls back and forth from time to time. Players are able to fall through the clouds. The stage features Greek-style temples and a large statue of [[Palutena]] in the background.
 
The second level of ''Super Smash Bros. Brawl''<nowiki>'s</nowiki> story mode, ''[[smashwiki:The Subspace Emissary|The Subspace Emissary]]'', is also named "Skyworld", and features Pit as a selectable character, alongside Mario.


===''[[Super Smash Bros. Brawl]]''===
===''Super Smash Bros. for Wii U''===
[[File:SkyworldBrawl.jpg|thumb|250px|The Skyworld stage of ''Super Smash Bros. Brawl''.]]
The Skyworld stage from ''Brawl'' appears in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' as a returning stage.
''Skyworld'' makes an appearance in the fighting game ''Super Smash Bros. Brawl'' as a usable stage. Four pieces of music from Kid Icarus are playable here, as well as others. This stage features breakable platforms held up by clouds that can be destroyed if they are struck with enough force, as well as another platform at the bottom of the stage that scrolls back and forth from time to time. Players are able to fall through the clouds. The stage features Greek-style temples and a large statue of [[Palutena]] in the background.


The second level of ''Super Smash Bros. Brawl''<nowiki>'s</nowiki> story mode, ''The Subspace Emissary'' is also named Skyworld, and features Pit as a selectable character, alongside Mario.
===''Super Smash Bros. Ultimate''===
The Skyworld stage from ''Brawl'' appears in ''[[Super Smash Bros. Ultimate]]'' as a returning stage.


===''[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]]''===
==Names in other languages==
Skyworld reappears in ''Super Smash Bros. for Wii U'' as a returning stage.
{{foreignname
|Jap=
|JapR=
|JapM=
|Chi=
|ChiR=
|ChiM=
|Dut=Luchtrijk
|DutM=Air kingdom
|Fra=Royaume céleste
|FraM=Celestial kingdom
|Ger=Reich der Lüfte
|GerM=Kingdom of the Air
|Ita=Il Regno celeste
|ItaM=The Celestial kingdom
|Kor=청공계
|KorR=cheong-gong-gye
|KorM=Blue dky
|Rus=Поднебесье
|RusR=Podnebes'ye
|RusM=Overskies
|Spa=Reino del Cielo
|SpaM=Kingdom of the Sky
}}


{{clr}}
{{clr}}
{{KILocations}}
{{KILocations}}
[[Category:Kid Icarus]]
[[Category:Kid Icarus: Of Myths and Monsters]]
[[Category:Kid Icarus: Uprising]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS/Wii U]]
[[Category:Super Smash Bros. Ultimate]]
1,539

edits