Sonic Cannon: Difference between revisions
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{{Incomplete|Needs description | {{Incomplete|Needs description}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Sonic Cannon | |name = Sonic Cannon | ||
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|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = Ranged combat | |specializesin = Ranged combat | ||
|strengths = Strong homing | |strengths = Strong homing, large explosions | ||
|weaknesses = Weak melee attacks on land | |weaknesses = Weak melee attacks on land, slow continuous fire | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Explosion !! Shots | ||
|- | |- | ||
| Continuous || 106.2m || | | Continuous || 106.2m || 36.6 || — || — | ||
|- | |- | ||
| Charged || 128.9m || | | Charged || 128.9m || 5.3 || 25.6 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 29.4 || — | | Melee hit 2 || — || 29.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || 84.0 || — | | Melee hit 3 || — || 84.0 || — || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || 42.5m || | | Standing continuous || 42.5m || 11.6 || 9.3 || — || — | ||
|- | |- | ||
| Forward-dash continuous || 44.8m || | | Forward-dash continuous || 44.8m || 15.8 || 12.6 || — || 3 | ||
|- | |- | ||
| Side-dash continuous || 44.8m || | | Side-dash continuous || 44.8m || 10.5 || 8.4 || — || 3 | ||
|- | |- | ||
| Backward-dash continuous || 44.8m || | | Backward-dash continuous || 44.8m || 15.8 || 12.6 || — || 3 | ||
|- | |- | ||
| Standing charged || 49.6m || | | Standing charged* || 49.6m || 0.7 || 0.7 || 7.3+6.3+5.3+4.3 || 1 | ||
|- | |- | ||
| Forward-dash charged || 57.8m || | | Forward-dash charged* || 57.8m || 0.7 || 0.7 || 12.3+10.6+8.9+7.3 || 1 | ||
|- | |- | ||
| Side-dash charged || 54.3m || | | Side-dash charged* || 54.3m || 0.7 || 0.7 || 9.0+7.8+6.5+5.3 || 1 | ||
|- | |- | ||
| Backward-dash charged || 19.0m || | | Backward-dash charged* || 19.0m || 0.7 || 0.7 || 11.2+9.7+8.1+6.6 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 7.8 || — || — | | Melee hit 1 || — || 7.8 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 3.9 || — || — | | Melee hit 2 || — || 3.9 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || 12.3 || — || — | | Melee hit 3 || — || 12.3 || — || — || — | ||
|- | |- | ||
| Melee dash || — || 3.9 || — || 3 | | Melee dash || — || 3.9 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || 15.7 || — || 1 | | Melee dash finisher || — || 15.7 || — || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Charged shot explosions do four rapid hits, each decreasing in damage by approximately 14% of the first hit. | |||
== Weapon fusion == | == Weapon fusion == |
Revision as of 23:10, 28 June 2013
This article is incomplete and is in need of attention. Reason: Needs description |
Sonic Cannon | ||||||||||||
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(description needed)
Idol description
The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Explosion | Shots |
---|---|---|---|---|
Continuous | 106.2m | 36.6 | — | — |
Charged | 128.9m | 5.3 | 25.6 | 1 |
Melee hit 1 | — | 58.8 | — | — |
Melee hit 2 | — | 29.4 | — | — |
Melee hit 3 | — | 84.0 | — | — |
Special attack | 90.0m | 168.0 | — | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Explosion | Shots |
---|---|---|---|---|---|
Standing continuous | 42.5m | 11.6 | 9.3 | — | — |
Forward-dash continuous | 44.8m | 15.8 | 12.6 | — | 3 |
Side-dash continuous | 44.8m | 10.5 | 8.4 | — | 3 |
Backward-dash continuous | 44.8m | 15.8 | 12.6 | — | 3 |
Standing charged* | 49.6m | 0.7 | 0.7 | 7.3+6.3+5.3+4.3 | 1 |
Forward-dash charged* | 57.8m | 0.7 | 0.7 | 12.3+10.6+8.9+7.3 | 1 |
Side-dash charged* | 54.3m | 0.7 | 0.7 | 9.0+7.8+6.5+5.3 | 1 |
Backward-dash charged* | 19.0m | 0.7 | 0.7 | 11.2+9.7+8.1+6.6 | 1 |
Melee hit 1 | — | 7.8 | — | — | — |
Melee hit 2 | — | 3.9 | — | — | — |
Melee hit 3 | — | 12.3 | — | — | — |
Melee dash | — | 3.9 | — | — | 3 |
Melee dash finisher | — | 15.7 | — | — | 1 |
* Charged shot explosions do four rapid hits, each decreasing in damage by approximately 14% of the first hit.
Weapon fusion
This weapon follows standard weapon fusion rules.