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{{Incomplete|Needs melee dash far damage}} | |||
{{WeaponBox | {{WeaponBox | ||
|name = Viper Blade | |name = Viper Blade | ||
|image = | |image = Viper Blade.png | ||
|type = [[Blade]] | |type = [[Blade]] | ||
|specializesin = Melee/Ranged Combat | |specializesin = Melee/Ranged Combat | ||
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The '''Viper Blade''', know in Japan as '''Fencing: Viper''' (撃剣バイパー "Gekiken Baipā") is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It has shots that travel in a long arc that can bend sharply toward enemies. It is among the few weapons that can poison enemies without any kind of modifier. It has above average range for a blade, but charges somewhat slowly. Its backward dash continuous fires four slightly scattered shots, whereas the rest of its dash continuous fire shots fire three in a line. This blade's ranged damage is heavily affected by distance, more-so than most other blades. | The '''Viper Blade''', know in Japan as '''Fencing: Viper''' (撃剣バイパー "Gekiken Baipā") is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It has shots that travel in a long arc that can bend sharply toward enemies. It is among the few weapons that can poison enemies without any kind of modifier. It has above average range for a blade, but charges somewhat slowly. Its backward dash continuous fires four slightly scattered shots, whereas the rest of its dash continuous fire shots fire three in a line. This blade's ranged damage is heavily affected by distance, more-so than most other blades. | ||
==Idol | == Idol description == | ||
''A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.'' | ''A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses.'' | ||
==Base statistics== | == Base statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
===Air | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
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| Melee hit 3 || — || 79.8 || — | | Melee hit 3 || — || 79.8 || — | ||
|- | |- | ||
| Special attack || | | Special attack || 100.0m || 134.0 || 1 | ||
|} | |} | ||
===Land | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
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| Continuous || 28.4m || 2.3 || 2.3 || — | | Continuous || 28.4m || 2.3 || 2.3 || — | ||
|- | |- | ||
| | | Forward-dash continuous || 39.9m || 12.9 || 7.9 || 3 | ||
|- | |- | ||
| Side-dash continuous || 35.6m || 10.7 || 6.4 || 3 | | Side-dash continuous || 35.6m || 10.7 || 6.4 || 3 | ||
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| Charged || 43.0m || 23.9 || 15.0 || 1 | | Charged || 43.0m || 23.9 || 15.0 || 1 | ||
|- | |- | ||
| | | Forward-dash charged || 55.6m || 35.4 || 22.8 || 1 | ||
|- | |- | ||
| Side-dash charged || 47.6m || 35.1 || 21.1 || 1 | | Side-dash charged || 47.6m || 35.1 || 21.1 || 1 | ||
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| Melee hit 3 || — || 20.9 || — || — | | Melee hit 3 || — || 20.9 || — || — | ||
|- | |- | ||
| Melee dash || — || 48.3 || | | Melee dash || — || 48.3 || ? || — | ||
|} | |} | ||
== Weapon | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
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* This weapon has an air to land melee damage ratio of 3.8. | * This weapon has an air to land melee damage ratio of 3.8. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Blades]] | [[Category:Blades]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |
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