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{{ | {{Incomplete|Needs description and base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name=Viridi Claws | |name = Viridi Claws | ||
|image=Viridi_Claws.png | |image = Viridi_Claws.png | ||
|type=[[Claws]] | |type = [[Claws]] | ||
|specializesin=Melee combat | |specializesin = Melee combat | ||
|strengths=Strong homing ability, continuous fire, paralysis | |strengths = Strong homing ability, continuous fire, paralysis | ||
|weaknesses= | |weaknesses = | ||
}} | }} | ||
The '''Viridi Claws''' are [[Claws]] in ''[[Kid Icarus: Uprising]]''. | The '''Viridi Claws''' are [[Claws]] in ''[[Kid Icarus: Uprising]]''. | ||
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''Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.'' | ''Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time.'' | ||
== Base statistics == | |||
{{Weapon Notice}} | |||
=== Air battles === | |||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage !! Shots | |||
|- | |||
| Continuous || ? || ? || — | |||
|- | |||
| Charged || ? || ? || ? | |||
|- | |||
| Melee hit 1 || — || ? || — | |||
|- | |||
| Melee hit 2 || — || ? || — | |||
|- | |||
| Melee hit 3 || — || ? || — | |||
|- | |||
| Melee hit 4 || — || ? || — | |||
|- | |||
| Melee hit 5 || — || ? || — | |||
|- | |||
| Special attack || 130.0m || 22.0 || 10 | |||
|} | |||
=== Land battles === | |||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | |||
|- | |||
| Standing continuous || ? || ? || ? || — | |||
|- | |||
| Foward-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Side-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Backward-dash continuous || ? || ? || ? || ? | |||
|- | |||
| Standing charged || ? || ? || ? || ? | |||
|- | |||
| Foward-dash charged || ? || ? || ? || ? | |||
|- | |||
| Side-dash charged || ? || ? || ? || ? | |||
|- | |||
| Backward-dash charged || ? || ? || ? || ? | |||
|- | |||
| Melee hit 1 || — || ? || — || — | |||
|- | |||
| Melee hit 2 || — || ? || — || — | |||
|- | |||
| Melee hit 3 || — || ? || — || — | |||
|- | |||
| Melee hit 4 || — || ? || — || — | |||
|- | |||
| Melee hit 5 || — || ? || — || — | |||
|- | |||
| Melee dash || — || ? || — || — | |||
|} | |||
== Weapon fusion == | |||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
<!-- | |||
== Notes == | |||
* This weapon has an air to land melee damage ratio of ?.--> | |||
[[Category:Claws]] | |||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] | ||
edits