Ore Club: Difference between revisions
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{{Incomplete|Needs description | {{Incomplete|Needs description and base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Ore Club | |name = Ore Club | ||
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''(description needed)'' | ''(description needed)'' | ||
== Idol | == Idol description == | ||
''Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods.'' | ''Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods.'' | ||
Revision as of 01:47, 12 February 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
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(description needed)
Idol description
Clubs are unique weapons ideal for dealing huge amounts of damage. Their gigantic long-range shots can even pass through walls! The Ore Club is fashioned from minerals that were mined on the mountain of the gods.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | — | ? | — |
Charged | ? | ? | ? |
Melee hit | — | ? | — |
Special attack | 110.0m | 178.0 | 1 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | — | ? | ? | — |
Forward-dash continuous | — | ? | ? | ? |
Side-dash continuous | — | ? | ? | ? |
Backward-dash continuous | — | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.
Trivia
- The eye in the Ore Club bears a strong resemblance to the Eye of Sauron from The Lord of the Rings.